package com.phantasy.scene.sceneUnit.baseUnit.things.avatar
{
	public class AvatarConstant
	{
		public static const ACTION_DEFULT:String = "defult";
		public static const ACTION_STAND:String = "stand";
		public static const ACTION_WALK:String = "walk";
		public static const ACTION_ATTACK:String = "attack";
		public static const ACTION_ATTACK_ARROW:String = "attack_arrow";
		public static const ACTION_ATTACK_CASTING:String = "attack_casting";
		public static const ACTION_HURT:String = "hurt";
		public static const ACTION_DIE:String = "die";
		public static const ACTION_SIT:String = "sit";
		public static const THING_STATE_PATH:String = "defult_d0_";
		public static const DIR_UP:int = 0;
		public static const DIR_RIGHT_UP:int = 1;
		public static const DIR_RIGHT:int = 2;
		public static const DIR_RIGHT_DOWN:int = 3;
		public static const DIR_DOWN:int = 4;
		public static const DIR_LEFT_DOWN:int = 5;
		public static const DIR_LEFT:int = 6;
		public static const DIR_LEFT_UP:int = 7;
		public static const MAN_MONSTER_ID:int = 10001;
		public function AvatarConstant()
		{
		}
	}
}